503 research outputs found
Bregman Proximal Gradient Algorithm with Extrapolation for a class of Nonconvex Nonsmooth Minimization Problems
In this paper, we consider an accelerated method for solving nonconvex and
nonsmooth minimization problems. We propose a Bregman Proximal Gradient
algorithm with extrapolation(BPGe). This algorithm extends and accelerates the
Bregman Proximal Gradient algorithm (BPG), which circumvents the restrictive
global Lipschitz gradient continuity assumption needed in Proximal Gradient
algorithms (PG). The BPGe algorithm has higher generality than the recently
introduced Proximal Gradient algorithm with extrapolation(PGe), and besides,
due to the extrapolation step, BPGe converges faster than BPG algorithm.
Analyzing the convergence, we prove that any limit point of the sequence
generated by BPGe is a stationary point of the problem by choosing parameters
properly. Besides, assuming Kurdyka-{\'L}ojasiewicz property, we prove the
whole sequences generated by BPGe converges to a stationary point. Finally, to
illustrate the potential of the new method BPGe, we apply it to two important
practical problems that arise in many fundamental applications (and that not
satisfy global Lipschitz gradient continuity assumption): Poisson linear
inverse problems and quadratic inverse problems. In the tests the accelerated
BPGe algorithm shows faster convergence results, giving an interesting new
algorithm.Comment: Preprint submitted for publication, February 14, 201
Benchmarking the Physical-world Adversarial Robustness of Vehicle Detection
Adversarial attacks in the physical world can harm the robustness of
detection models. Evaluating the robustness of detection models in the physical
world can be challenging due to the time-consuming and labor-intensive nature
of many experiments. Thus, virtual simulation experiments can provide a
solution to this challenge. However, there is no unified detection benchmark
based on virtual simulation environment. To address this challenge, we proposed
an instant-level data generation pipeline based on the CARLA simulator. Using
this pipeline, we generated the DCI dataset and conducted extensive experiments
on three detection models and three physical adversarial attacks. The dataset
covers 7 continuous and 1 discrete scenes, with over 40 angles, 20 distances,
and 20,000 positions. The results indicate that Yolo v6 had strongest
resistance, with only a 6.59% average AP drop, and ASA was the most effective
attack algorithm with a 14.51% average AP reduction, twice that of other
algorithms. Static scenes had higher recognition AP, and results under
different weather conditions were similar. Adversarial attack algorithm
improvement may be approaching its 'limitation'.Comment: CVPR 2023 worksho
An Optimized, Easy-to-use, Open-source GPU Solver for Large-scale Inverse Homogenization Problems
We propose a high-performance GPU solver for inverse homogenization problems
to design high-resolution 3D microstructures. Central to our solver is a
favorable combination of data structures and algorithms, making full use of the
parallel computation power of today's GPUs through a software-level design
space exploration. This solver is demonstrated to optimize homogenized
stiffness tensors, such as bulk modulus, shear modulus, and Poisson's ratio,
under the constraint of bounded material volume. Practical high-resolution
examples with 512^3(134.2 million) finite elements run in less than 32 seconds
per iteration with a peak memory of 21 GB. Besides, our GPU implementation is
equipped with an easy-to-use framework with less than 20 lines of code to
support various objective functions defined by the homogenized stiffness
tensors. Our open-source high-performance implementation is publicly accessible
at https://github.com/lavenklau/homo3d
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